
Game Art
I mostly do 2D Assets and animation. I love to create environmental assets and add a small animations everywhere. I do lighting and some postprocessing as well. All my animations are handdrawn. This is a selection of the games I made with friends so far.
I NEED HEALING!
I NEED HEALING! is a pixel art RPG. You play as the healer of your raidgroup and you have to keep your team alive while they are fighting the dungeonboss with a complex fire and ice mechanic.
We developed this idea during the Global Game Jam 2020 to place the support player in classical MMORPG Raids into the spotlight.
After that my team and I decided to rework almost everything. We polished and redesigned the mechanics, I drew almost everything from scratch again, we got a new sounddesigner and in September 2021 we finally submitted it as our graduation project.
All graphics, animations as well as the lighting and soundtrack are made by me.
My programmer and I are still working on it; adding a skilltree and maybe some new animations.




OSHEA
Oshea is a 2D Platformer we made during a scrum course at our university.
You play as Oshea, a mysterious being, that has no memories of who they are or what happened in their likewise mysthical world. The quest is to regain the lost memories as well as abilities that allow you to progress in the game.
Unofortunately we couldn’t finish the game but it’s non the less a nice slice of what could have been.
I was responsible for the environment art, as well as the enemies and the background design. I also did some postprocessing with lighting, bloom and other effects.




Re GHost
Re-Ghost was made during another Game Jam at my university.
I created this tilebased environment, the cute lil ghost and the soundtrack as well - in fact I did the soundtrack before a visual idea came to us. And we could not unhear the spooky vibe, so we decided on a ghost as a protagonist.
You have to get through the barricade to rest in peace. Each step counts!
Mech Lab
This game was developed during a Game Jam at my university. The topic was “found pieces”.
The setting is a postapocalyptic world where robots got the dominance over humanity. A scientist found a destroyed robot, repaired it and hacked it’s systems. Through “honeybunny” she fights against the robots occupying the cities around the world.
After each fight, the robots drop loot which can be used to equip Honeybunny and get some buffs.
Retroglitch
This was our entry for the Global Game Jam 2018.
Retro Glitch is a mashup of different arcade games - but with a glitch.
I did the startscreen (hence the whitespace). It was my first pixel art animation and I had a lot of fun!
You can play it here.
VANITAS
This is a non-game about life and death.
We created this during a Game Jam at our University.
I did the environment art.